"Prince of Persia" video game creator Jordan Mechner posted on his blog a video that he made six years ago to pitch the "Prince of Persia: The Sands of Time" to Jerry Bruckheimer and Disney executives. Read Mechner's comments and watch the video below.
"Why did I cut a new trailer, instead of using one of the existing game trailers Ubisoft had already produced to market the Sands of Time game? Because the game marketing trailers were very specific about certain story points that weren't in the movie (freeze, fast-forward, sand monsters, visions). Co-producer John August and I didn't want to confuse the execs by showing them a different story from the one we were pitching.
It took me a week to cut on Final Cut Express, in late 2003. Assembling a trailer from existing PS2 game footage was an editing challenge, because key scenes, locations and characters from the movie didn't exist. So rather than attempt to explicitly tell the story of the movie in the trailer, I set out to convey the kind of movie it would be. (Don't worry, there are no spoilers — the trailer reveals nothing about the plot of the movie beyond what's in the game.)"
He seems to have cut it more like how a movie trailer would be. I've never been a huge fan of the game series (not that I thought it was bad or anything) but they lost all hope of my going to see it when they cast Jake. It's not that Jake is bad he just TOTALLY does not look the part and looks like nothing more than a Hollywood insert to boost interests.